Hi [USER=“3140864”]MostHost LA[/USER]
Pardon my ignorance, I am quite new still to UE4. It thought it was worth a shot.
Of course, here are some screenshots of what I did and the context my Mat Function is used.
I did try to look for any place where I might have plugged a float 2 in a bool but I couldn’t find anything.
Beside renaiming it to “Texture Splattering” , I did change in the main function the 3 heightmap samples to use None for the mip value mode and I did the same for the MaterialFunction “TextureSplatter_SingleSample” inside it.