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Texture bluring

Hi everyone.

I’m wondering is the a way to disable texture blurring based on a camera distance? Right now when the camera is close to the object textures look sharp and nice. Once i start to move away from it, Unreal optimizes them and make blurry. Is there a way to control it somehow?

Thanks

https://answers.unrealengine.com/questions/25898/how-to-disable-texture-blurring-based-on-a-camera.html