# TextRenderComponent-\>SetText only works when non networked

**URL:** <https://forums.unrealengine.com/t/textrendercomponent-settext-only-works-when-non-networked/318056>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, UE4, CPP, question\
**Created:** [May 10, 2015, 1:11am UTC](https://forums.unrealengine.com/t/textrendercomponent-settext-only-works-when-non-networked/318056 "2015-05-10T01:11:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_8e2766aa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8e2766aa](https://forums.unrealengine.com/u/anonymous_user_8e2766aa)\
**Post date:** [May 13, 2015, 9:15am UTC](https://forums.unrealengine.com/t/textrendercomponent-settext-only-works-when-non-networked/318056/2 "2015-05-13T09:15:02Z")

</div>

Hello,

Please add these lines to TextRenderComponent’s constructor:

```
TextRender->SetNetAddressable();
TextRender->SetIsReplicated(true);

```

If you like to learn more about Networking and Replication in Unreal Engine 4, please go here:

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Hope this helped!

Cheers!

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