Text updates but ProgressBar doesn't?

Hello,

I’m having some issues while setting up a widget for my HUD.
For testing purposes, I set both a Health text and a Progress Bar as this:
42630-
And set the text update as:

And the progress bar update as:

The text is always updated, no issues there. But the progress bar randomly (?!) stops updating, based on respawn.
So, sometimes it works, sometimes not.
When you respawn and it’s empty (aka: not working), it never gets updated.
When you respawn and it’s full (aka: working), it updates correctly.

Any idea of what could be going on?

Thanks in advance! :slight_smile:

EDIT: Editing to add example of what happens when it’s working and when it isn’t:

Working:

42633-work.png

Not Working:

42634-dontwork.png

Have you put a print string off cast failed to see if that lines up?

You can remove clamp, it will never above 1 or below 0.

I just solved it. I had a blueprint with the same name as the player class in C++ and this was causing the issue! Thank you @ for your idea, it helped me to track down the issue! Cheers!

NP, happy to help