Text Setter for Event calls

Hey,

I am coming from Unity and currently learning Unreal. So I may misunderstand some factors.

But, I wanted to update the Text inside a Widget. I understand that you need to bind the Text, but while binding it seems like the function is called continuously despite no changes happening. So I wanted the Text being changed only when the parameter is actually changed, the plan was that I made an event call.

So the question would be, how I would generate the Setter method for the Text field correctly.

Like I said, it could be very well be the case that I misunderstood some certain behaviors. If so place correct me and point me to the right direction :slight_smile:

Thanks!

Hi there @itismarcii,

Hope you’re well and having a great week so far!

This topic has been moved from International to Programming & Scripting: Blueprint.

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Thanks and happy developing! :slight_smile: