Hey,
I am coming from Unity and currently learning Unreal. So I may misunderstand some factors.
But, I wanted to update the Text inside a Widget. I understand that you need to bind the Text, but while binding it seems like the function is called continuously despite no changes happening. So I wanted the Text being changed only when the parameter is actually changed, the plan was that I made an event call.
So the question would be, how I would generate the Setter method for the Text field correctly.
Like I said, it could be very well be the case that I misunderstood some certain behaviors. If so place correct me and point me to the right direction
Thanks!