Testing SLICE and CUT meshes and skeletal meshes

**Star Wars Lightsaber PART 3 : slicing Skeletal Meshes for the 1st time. **
I tried to perform a real procedural slice but UE4 has something like 1sec delay to generate the procedural mesh from the skeletal mesh animation, for this reason I decided to go for a destruct skeletal mesh solution, where many destrmeshes cut animation are used depending on where lightsaber blade overlaps the skeletal body mesh.