Testing SLICE and CUT meshes and skeletal meshes

I’m uploading a new video on youtube in a few mins…let’s say that static meshes are now good…I’m happy with the result…the new test katana works fine.
About the skeletons, I’ve tested 2 enemy soldiers in the video: the gladiator has no cut property, just simple ragdoll and blood effect. The red enemy has head cut enabled + ragdoll and blood effect too. I’ve more work to do on the red guy.
I’ve also improved the enemy AI and bood effects.
Video in a few mins…