Testing SLICE and CUT meshes and skeletal meshes

Thanks, colliding in slowmotion is crazy. Pieces skip away so fast.
The only workaround I found for the moment is to change world location of the cut piece when generated in order to locate it out of any collision area…ie 10 cm distant from the cut in the direction normal to the cut plane…then add a radial force on it.

The fact is that any kind of collision in slow motion is out of control.