Aha, I didn’t see this thread before I posted my question - Forward renderer: any alternatives for World Normal in post process? - XR Development - Epic Developer Community Forums
Since the gbuffer isn’t used by the forward renderer, our post process using SceneTexture World Normal no longer works. It’s the only thing preventing us from moving forward! Is there any work arounds for this? We need access to scene normals for an outline shader - any possible way to check angle changes in the scene? We would really love to be able to use MSAA since it makes VR look so beautiful.