Tessellation and Foliage cause the Video Driver to crash

what do you mean with “simple content”? I’m using a sphere mesh with an LOD in it, a material that yes uses tessellation (a supported feature no less) that I’ve reduced to a mere 8 nodes, and foliage painting. it doesn’t get any simpler than that.

so I’ve gone ahead and tested my project again, now against every UE4 version since 4.5, here are the results:

  • 4.5.1 - the issue is not there
  • 4.6.1 - the issue is not there
  • 4.7.6 - the issue is there
  • 4.8.3 - the issue is there
  • 4.9.2 - the issue is there
  • 4.10.4 - the issue is there
  • 4.11.2 - the issue is there
  • 4.12.0 - the issue is there

as you can see the issue appeared on 4.7 (like Red Gnash reported)

it was an issue back then and it was acknowledged as a bug and it was tried to be fixed. you guys claimed it was improved/fixed but Red Gnash never confirmed it to be the case. either way, if this issue is the same as the one from RedGnash, it is still there and it was not fixed in 4.8 or any later version.


there’s another detail that I found now: in 4.7 and later versions I get dithered LOD transitions, and in 4.6 and earlier versions there are no dithered LOD transitions in the painted foliage.

could it be related to this? Foliage lod/draw calls problem (foliage system doesn't kick lods) - World Creation - Epic Developer Community Forums

problem is no matter what I do, I can’t get the dithered LOD transitions to be disabled. the “Dithered LODTransition” checkbox in the material only really works for staticmeshes, but for foliage I always get dithered transitions no matter what I do.

therefore I cannot confirm if this issue is related to dithered LOD and that other post.

so how do I proceed?

cheers,