Tesselation with Virtual Texture Streaming and UDIMs

Hi there,
I’m a bloody unreal engine noob :smiley:

I’m coming from the pre-rendered side of 3D and I’m mostly doing highres sculpted assets.
I’d like to setup my assets in the unreal engine as high quality as possible.

So I have this asset which was set up with 5 UDIMs and painted in substance painter.
I have my maps ready in unreal and by activating virtual textures it does read and render my UDIM texture sets flawlessly.

Except for the displacement/tesselation.
Importing did work, though when it comes to rendering it looks like just 1001 is loaded and used all over the asset for tesselation.

Any experiences with that workflow? Help is greatly appreciated :slight_smile: