Tesselation needs to come back, desperately

Doesn’t change the fact. People just don’t want to accept it.

It was on optional toggle, tessellation was rooted in deep. Apples and oranges. HW tessellation is super dated and inefficent tech anyways, so it’s good they have ripped the bandaid off. Hopefully they enable WPO with nanite meshes, then the world will be at peace again.

Yes and no, you can still paint out meshes with brushes. Not positive, but you might be able to autopopulate foliage brushes on the terrain using layer weights and grass nodes, but it’s been a long while since I’ve messed with any of that. Hopefully they will rework the terrain system at some point.

So again, if you’re really needing tessellation, a 15+ year old and very dated tech, stick with UE4 for now.

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