Tesselation needs to come back, desperately

So some third thoughts…

I was on a roll with the new landscape thing I got to play with and I wondered if I could blend a mesh with the VHFM as well as sample the color…

Behold, my friend, Mr Conehead, with the lower portion, a skirt if you will, being mapped to the shape and texture of the (hidden) VHMF:

Same cone just moved up to show how it looks:

Same cone with the heightmesh turned visibile to see how it blends:

W/border:

Nifty, eh!

The idea here is now that I have a drag/drop solution for a landscape I can now ‘just’ drag-drop meshes and expect them to blend seamlessly with the landscape… I DO need to improve the blending, but POC is that this works, works well, and for what it’s worth, gets a big thumbs-up on keeping Tessellation. Unless nanite can be driven via a material in this manner, I wanna keep tessellation for my static meshes…

Thoughts?

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