# Tesselation needs to come back, desperately

**URL:** <https://forums.unrealengine.com/t/tesselation-needs-to-come-back-desperately/233000>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, Nanite\
**Created:** [June 2, 2021, 3:27am UTC](https://forums.unrealengine.com/t/tesselation-needs-to-come-back-desperately/233000 "2021-06-02T03:27:00Z")\
**Posts on this page:** 1\
**Showing post:** 139

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**Author:** ![TheKJ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheKJ](https://forums.unrealengine.com/u/TheKJ)\
**Post date:** [October 25, 2023, 4:56am UTC](https://forums.unrealengine.com/t/tesselation-needs-to-come-back-desperately/233000/139 "2023-10-25T04:56:22Z")

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I can’t tell if you are mocking me or villainizing Nanite with the meme bro.

[Nanite destroys FPS](https://forums.unrealengine.com/t/nanite-performance-is-not-better-than-lods-test-results-fix-your-documentation-epic-youre-ruining-games/1263218/20).

[And the performant **games that have excluded Nanite from their workflow** , perform miles better.](https://forums.unrealengine.com/t/released-ue5-games-the-60fps-performance-monitoring-of-games-using-ue5/1274622/9)

What developers and gamers with affordable hardware need are better in-engine tools for baking in detail and normal map enhancers.  
These also provide better aliasing.

EDIT, not sure why I just got notified of your comment?  
Forums have been wonky lately at least for me.

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