i was following this video : https://www.youtube.com/watch?v=W1MRDXUWID4
At minute 10 he is showing how his tessellation works. I build up the same and mine works the same i guess but my poly count before adding tessellation was quite high. Is there anything i had to adjust for my landscape ?
Screenshot without Tesselation:
At default there also is some tesselation decrease in background so i probably can adjust this anywhere ?
[spoiler]
Uhm, whats the problem?
Your landscape isn’t tessellated in the distance, it is your default Landscape.
You can adjust how fast LODs kick in in your LandscapeActor Details. There’s a LOD setting.
My default landscape has in far less polys as in close distance. but i want to decrease my default landscape tessellation and have just in front of my camera much polys. In the video i linked the guy has just a few polys in far distance which i also would like to have.