Terrain segment collision issues

So - This is something I’d be interested in having a bash at implementing, my motorbike sim is going well, but invisible speedbumps in the terrain are quite an issue.
Is this something you folks think would work well enough to be worth implementing? is this something epic would be interested in me submitting a PR/MR for?
If so, I’ll get digging into the code, and see how practical it would be (for me) to implement.
If not, I may just follow the standard recommendation, and replace the collision code for my wheels with some kind of raycasting, or custom collision response

Also, is there a better place/way to discuss this?