Well I have a terrain and a material created and thought everything was fine until I noticed this.
No idea why it is happening but I can only assume it is related to height layer blending which I need. I cannot work out how to fix this. I have tried adjusting height maps for all the textures and cannot get rid of this.
Any advice would be great.
If there are any more images that would help I will do what I can.
I have made most of the textures and maps myself and the textures never quite seem to blend how I imagine but then these weird texture bleeding issues occur as well.