# Temporal Super Resolution Problem

**URL:** <https://forums.unrealengine.com/t/temporal-super-resolution-problem/572719>\
**Category:** Rendering\
**Tags:** Render, unreal-engine, UE5-0, question\
**Created:** [June 2, 2022, 7:59pm UTC](https://forums.unrealengine.com/t/temporal-super-resolution-problem/572719 "2022-06-02T19:59:54Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Renanmgs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Post date:** [December 20, 2022, 1:52am UTC](https://forums.unrealengine.com/t/temporal-super-resolution-problem/572719/6 "2022-12-20T01:52:44Z")

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Any news on this? having the same problem as i describe here, it is already “Write during base pass”.

> [@Foliage has a Shadow noise/grain - How to fix it?](https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330/):
>
> I am trying to render some Nanite foliage btue the TSR is giveing me a lot of grain/noise in the foliage shadows. If you focus in the trees and grass you can see them clearly. What to do? what is the definitive solution for a crisp and clear render for a Virtual Produciton/InCamera VFX live recording?

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