Temporal AA sharpening

Can you please confirm that this only is the result of the adaptive sharpening from @hallatore and the motion based blending code path has nothing to do with the sharp textures? Since the two code have been merged it’s hard to tell the results of one or the another approach, but i really must know if the motion based blending is helps in VR, because that would be a proof of a concept for a larger project of mine targeting this and many other artifacts.

In case this line from the repo is part of the code modification you just installed, please remove it and recompile the shaders then let me know the differences and your experiences.

You will find clear explanation as to how to recompile the shaders succesfully. The end result of the successful recompilation will be shown in the output logs of the editor stating the relevant shader have been recompiled.

link to the repo line



float MovementFactor = 1.f;


@hallatore could you please confirm that the following change would disable the technique targeting the movement blur, and will not cause issues with the adaptive sharpen code path of the pull request?