Temporal AA artefacts

This is a bigger issue when just this wall …
This happens when you lay down grass, a lot of it. No matter what AA you are using, you get massive ghosting. I have tested this 100 ways and the results are the same. Doesnt matter the grass type, LOD, or, whatever we want to throw at it as an excuse. The AA methods mixed with , i believe, the lighting, are what causes this. Notice that when your in the shaded areas, the effect is a lot less, slightly noticeable. In the direct sun areas, the effect is easily seen, even with the video being compressed.

I have yet to have someone give a legit answer on this other then “lower the quality”. TX helps with the grass issue, but, the rest of everything else suffers. FX resolves a lot of the AA issues that are caused from TX, but, the large amount of items (grass i my case) cause that ugly ghosting. Its not singled to just the character, the trees will ghost as well when your running past (tree ghosts on the grass along with the player ghosts).