Temples of Cambodia UE5 (Lumen + Nanite)

Thank you! Hmm is hard to say how long we were working on this scene…but a long :smile: We use a lot of content from our previous scene Ancient Temple Ruins (that scene took us about 4-5 mounts). So that was a big boost for model productions. But we also made some new more detailed rocks and roots, especially for Virtual Production. The scene itself was outlined in a few days, but its refinement, lighting, and shots took more than a month, and heavily stretched in time. Models were created internally in the team (from 3D scans to game-ready models), but the above-mentioned great artist Tomasz Bentkowski helped us with the creation of the scenes, lighting, and cameras. And Tomasz was doing that after his regular job, so that is the case :slight_smile:
This scene was also supposed to prove to us whether there is interest in this type of product - less game-ready and directed to virtual production. We have a very large database of 3D scans and it would be great fun to do more scenes like this we art thinking that Unreal Engine 5 is going in that direction.

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