Thank you! Hmm is hard to say how long we were working on this scene…but a long We use a lot of content from our previous scene Ancient Temple Ruins (that scene took us about 4-5 mounts). So that was a big boost for model productions. But we also made some new more detailed rocks and roots, especially for Virtual Production. The scene itself was outlined in a few days, but its refinement, lighting, and shots took more than a month, and heavily stretched in time. Models were created internally in the team (from 3D scans to game-ready models), but the above-mentioned great artist Tomasz Bentkowski helped us with the creation of the scenes, lighting, and cameras. And Tomasz was doing that after his regular job, so that is the case
This scene was also supposed to prove to us whether there is interest in this type of product - less game-ready and directed to virtual production. We have a very large database of 3D scans and it would be great fun to do more scenes like this we art thinking that Unreal Engine 5 is going in that direction.
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