Tell Unreal to look for materials in specified path

Hello guys,

A static mesh has lost its material references and it gets the worldgrid material. This happened because I moved some stuff around, then I forgot and didn’t hit Fix Redirectors. Now it’s too late, it doesn’t do anything.

Now the needed materials are in a different folder than the one referenced in the mesh.

So, how can I tell my mesh to look for the materials on the new folder instead of the old one on which it’s looking right now? I hope I can avoid doing this manually for each material, there are 42 of them.

I hope I explain it well,

Thanks!