# Teleporting instead of Panning, is this a bug or am I missing something?

**URL:** <https://forums.unrealengine.com/t/teleporting-instead-of-panning-is-this-a-bug-or-am-i-missing-something/1978148>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [August 16, 2024, 7:44am UTC](https://forums.unrealengine.com/t/teleporting-instead-of-panning-is-this-a-bug-or-am-i-missing-something/1978148 "2024-08-16T07:44:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [August 16, 2024, 8:38am UTC](https://forums.unrealengine.com/t/teleporting-instead-of-panning-is-this-a-bug-or-am-i-missing-something/1978148/2 "2024-08-16T08:38:20Z")

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It must be called every frame - that’s how interpolation works, it relies on the intermediate result. And you need to sample the current location, too:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/3/8/b38fd99a5baa618434d5163e9a4c6152c9dca027.png)

If you’re interested in the _Time_ it takes to go from A-\>B, consider looking into `Timelines`.

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In depth:

> [@Finterp set duration in seconds?](https://forums.unrealengine.com/t/finterp-set-duration-in-seconds/227255/7):
>
> There’s a lot of confusion about what Finterp actually is and does, so I thought I would clarify. The first reply by Jared Therriault is the best answer though. ++++++++++++++++++++++++++++++++++++++ What does Finterp Mean? ++++++++++++++++++++++++++++++++++++++ Finterp stands for Floating point Interpolation. This means it returns a float over time to smoothly transition between a Current and Target value. Notice I said Current value. This means that you need to always be feeding it the cur…

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