Teleporters,secondary tracks, and checkpoints not putting player back in front of correct checkpoint upon crash - live edit session behaves differently than private or published island

Thank you for the clarifications!

Knowing that I can only have 1 primary track is an important distinction in design. I’ll adjust accordingly.

:exploding_head:
That makes sense when you look at it but not how I was thinking.

The fixes proposed further explain things and give me options so thank you very much!

This sounds very cool. Looking forward to it and thanks for telling me in advance!

I’m going to implement this in the three tracks I have in partial production that rely on teleporters. I’ll edit this the island codes. Thanks again.