# Teleporter Device or Mutator Zones are not working correctly

**URL:** <https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, bug-report, editor, fortnite\
**Created:** [May 9, 2026, 8:21am UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000 "2026-05-09T08:21:51Z")\
**Posts on this page:** 14\
**Page:** 1

<div class="post-metadata">

**Author:** ![markez\_9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/markez_9/32/701884_2.png) [@markez\_9](https://forums.unrealengine.com/u/markez_9)\
**Post date:** [May 9, 2026, 8:21am UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/1 "2026-05-09T08:21:51Z")

</div>

### Summary

I have a system with Trigger, Mutator Zone and Teleporter, that when the Trigger is activated, the Mutator Zone is ON and The Teleporter teleport every player that enters the zone. This worked perfectly until yesterday.  
Now, is only teleporting a bunch of players, not all of them, letting some abandoned in the map lobby. In a game of 8 players there only teleported 5, for example.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

When Trigger A is activated send an event to Mutator Zone A and activate. Set that when this is activated and a player is entering the zone, send an event to Teleporter A and Teleport Player there.

### Expected Result

The system is simple. When the A Trigger is activated, Mutator Zone A is activated and every player that enters the zone is teleported to A Teleporter. Same with B, and C.

### Observed Result

In a map of 8 players, it’s only teleporting some of the players, like, is working but not correctly. Some are moved to the Teleport A while others get stuck in the map Lobby without any reason.

### Platform(s)

PC

### Island Code

9644-2509-6380

### Additional Notes

This happened sudenly, the Wednesday worked everything correctly and the Thursday, without any Device-system change, not.

---

<div class="post-metadata">

**Author:** ![lena\_glitch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lena_glitch/32/872051_2.png) [@lena\_glitch](https://forums.unrealengine.com/u/lena_glitch)\
**Post date:** [May 9, 2026, 11:17am UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/3 "2026-05-09T11:17:19Z")

</div>

I had the same issue as you.

---

<div class="post-metadata">

**Author:** ![DzigiSRB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DzigiSRB](https://forums.unrealengine.com/u/DzigiSRB)\
**Post date:** [May 9, 2026, 12:02pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/4 "2026-05-09T12:02:20Z")

</div>

We have the same issue! It’s very important for our game, we found a workaround but it’s not great…

---

<div class="post-metadata">

**Author:** ![markez\_9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/markez_9/32/701884_2.png) [@markez\_9](https://forums.unrealengine.com/u/markez_9)\
**Post date:** [May 9, 2026, 12:03pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/5 "2026-05-09T12:03:22Z")

</div>

Yeah its essential to our gameplay!

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [May 9, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/6 "2026-05-09T12:04:06Z")

</div>

Could I get logs from everyone and Island codes from @DzigiSRB and @lena_glitch?

> [@How to get your Fortnite logs](https://forums.unrealengine.com/t/how-to-get-your-fortnite-logs/682382):
>
> At times, we will ask you to send us your logs when you’re having an issue in UEFN. Here is how to do that: UEFN Logs Exit Fortnite. Click on Start or press the Windows Key + R. Type \AppData\Local\UnrealEditorFortnite\Saved\Logs and press Enter. Zip your Logs folder and attach the zip file to your reply. To find UEFN Logs while working in UEFN: Click “Output Log” at the bottom of the window. Click on “Setting” at the top right of the window Click “Open Source Location” Zip your Logs folder…

---

<div class="post-metadata">

**Author:** ![lena\_glitch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lena_glitch/32/872051_2.png) [@lena\_glitch](https://forums.unrealengine.com/u/lena_glitch)\
**Post date:** [May 9, 2026, 12:49pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/7 "2026-05-09T12:49:10Z")

</div>

Dear Flak, thanks for answering! The thing is we don’t have this currently in our island, because we had to remove it and make a workaround, the workaround works but caused different issues for us. If you want I can try to reproduse it in a private session and send the log then maybe.

---

<div class="post-metadata">

**Author:** ![markez\_9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/markez_9/32/701884_2.png) [@markez\_9](https://forums.unrealengine.com/u/markez_9)\
**Post date:** [May 9, 2026, 1:19pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/8 "2026-05-09T13:19:57Z")

</div>

Thx for the fast response! Do I need to insert the Log here or send it throught mail or Discord or… ?

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [May 9, 2026, 1:35pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/9 "2026-05-09T13:35:23Z")

</div>

@lena_glitch if you have time to recreate, that would be awesome. @markez_9 you can post in the thread or send me a DM, either works 🙂

---

<div class="post-metadata">

**Author:** ![TrickTyger](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tricktyger/32/1141107_2.png) [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Post date:** [May 9, 2026, 5:06pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/10 "2026-05-09T17:06:06Z")

</div>

Made you a temporary work around while they fix it. Just make sure you link the editables together so Trigger A, Mutator A and Teleport A are all in array slot 0, B are all in Slot 1 etc.

It will keep trying until the mutator zone is empty of people, just have it active at all times (no need to enable/disable) - it will only start teleporting once the trigger fires and stop when it’s empty

Video:

> <https://x.com/TrickTyger/status/2053159401171656865?s=20>

Code is here:

[https://pastebin.com/32rnQeUK](https://pastebin.com/32rnQeUK)

```verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

mutator_fix_device := class(creative_device):

@editable Muts : []mutator_zone_device = array{}
@editable Trigs : []trigger_device = array{}
@editable Teles : []teleporter_device = array{}

TrigAwait(Trig:trigger_device, Index:int)<suspends>:void=
    loop:
        Trig.TriggeredEvent.Await()
        if:
            Mut:=Muts[Index]
            Tele:=Teles[Index]
        then:
            loop:
                Agents:=Mut.GetAgentsInVolume()
                Print("{Agents.Length}")
                if(not Agents[0]):
                    break
                else:
                    for(Agent:Agents):
                        Tele.Teleport(Agent)
                Sleep(0.0)
                
OnBegin<override>()<suspends>:void=
    for(Index -> Trig:Trigs):
        spawn. TrigAwait(Trig, Index)

```

---

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [May 9, 2026, 7:51pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/11 "2026-05-09T19:51:48Z")

</div>

Great solution.  
This is not a bug, it’s just how the engine works, you can’t teleport more players in the same exact point, it will fail because they collide with each other.  
To fix this permanently, either disable player collision or use @TrickTyger’s fix

---

<div class="post-metadata">

**Author:** ![markez\_9](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/markez_9/32/701884_2.png) [@markez\_9](https://forums.unrealengine.com/u/markez_9)\
**Post date:** [May 9, 2026, 10:11pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/12 "2026-05-09T22:11:05Z")

</div>

My device circuit was working well 2 days ago and I didn’t changed nothing. I need to point also that I had teleporters for each player. I will try tomorrow disabling players collision or the Tygers fix and see… Thanks to all \<33

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [May 11, 2026, 11:05am UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/13 "2026-05-11T11:05:55Z")

</div>

Thanks everyone for jumping in here! @TrickTyger @giovauefn

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [May 11, 2026, 12:01pm UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/14 "2026-05-11T12:01:29Z")

</div>

FORT-1100459 has been ‘Closed’. This is working as intended by design.

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [November 5, 2026, 8:22am UTC](https://forums.unrealengine.com/t/teleporter-device-or-mutator-zones-are-not-working-correctly/2721000/15 "2026-11-05T08:22:11Z")

</div>

This topic was automatically closed after 180 days. New replies are no longer allowed.
