Teleport trace through box collision

I have a VR problem with my project. I try to use a box collision on my object blueprint to trigger something on overlap. The problem is that I can’t teleport through the box even if its without collision, it’s really weird. I also tried with a box trigger and it doesn’t work.
I tried every collision possibilities on my box trigger like ignoring Visibility and Camera but nothing work.

Assuming you are using the default VR Pawn, an easy fix is to change your Trigger Volume’s “Object Type” to something other than WorldStatic or WorldDynamic (like PhysicsBody). Then you should be able to trace your teleport arc through.

Do you use the vr template? I have a similar problem that is related to collision.