Hi folks:
I’m using the Epic Games VR template in v4.14 of the unreal engine. After I changed the monitor viewport size in the Play menu advanced options, the teleport stopped working. I used the Vive level (motion control) and had been able to teleport before the viewport change. I was still able to see my “hand” from the hand controller and could close the fingers with the trigger, so the hand controller is still recognized. I was also able to change my pov by moving the camera icon in the level and produced this video with the full screen viewport of a FBX character import with mocap I made of a dancer, so everything else seems to be working:
I did have a slip of the mouse and clicked on the navmesh, but didn’t deliberately change anything. What should I check to see if the teleport has been disabled? Is there a dependency between the (fullscreen) viewport and the teleport? None of the other posts here seem to address the same issue.
Thanks, Michael