Teleport randomly to one of three teleporters after kill

This should fix that.

   Elim(Agent : ?agent): void =
        if (MaybeAgent := Agent?):
            spawn{NowRespawn(MaybeAgent)}

    OnBegin<override>()<suspends>:void=
        ElimMachine.EliminatedEvent.Subscribe(SelfEliminated)
        ElimMachine.EliminationEvent.Subscribe(Elim)