I have made a teleport ability for a third person game. The character teleport fine, however, i want the player to know where he is going to end up.
I cannot attach a mesh/particle emitter to the cursor where the player will teleport i.e. the final location.
EG. the Gideon “E” ability ; I want to display that black hole thingy in front of the player when key is pressed and disappear when released.
My current Blueprint Setup:
It is added in “third person character” blueprint in the template project. Player teleports when key is released. Ignore line going up, they are for debugging purpose.
Any help would be greatly appreciated.