Tech & Techniques Behind Creating the Characters for Paragon & Game Jam Kickoff - Live from Epic HQ

*Roughly how long, from concept to completion did it take to make each character?
*Do they each have their own custom rig and animations? If so how many bones are being used, including bones in the face if there are any?
*What type of issues have you faced in regards to animation and replication?
*How many polygons are you using per character in-game and are you using material layers at all?

Overall though I would like to know why a MOBA and why a new IP? Who came up with the design or was it something Epic decided they wanted to do and the design came from there?