Article written by Euan C.
Description
A bug has been found in the anim blueprint compiler which results in split-pins on animation nodes within a state machine failing to compile. Any values being used to drive these pins will be ignored at runtime.
Potential Impact
Moderate: Animation nodes within state machines will not behave as expected when split pins are used.
Solution:
The issue will be fixed in the 4.26.2 release. The CL for the change is 15749279.