Teaching Unreal Blue Prints in High School (CS Principles Course)

I’d say the main problem with teaching them via BP is that it’s not really applicable to ‘real life’ unless they want ot do something in gaming.

There’s also some ways in which BPs don’t act like normal code, for instance loops often don’t wait for the exec pin to run before calling the next itteration.

Apart from that, great :slight_smile: