# Targets with a unique build environment cannot be built with an installed engine.

**URL:** <https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, editor, CPP, question\
**Created:** [October 30, 2023, 9:15pm UTC](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217 "2023-10-30T21:15:40Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Tang\_Bean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tang_bean/32/872951_2.png) [@Tang\_Bean](https://forums.unrealengine.com/u/Tang_Bean)\
**Post date:** [December 16, 2023, 2:11pm UTC](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217/4 "2023-12-16T14:11:26Z")

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Oh, I think I have found the way to resolve the issue. You can try to delete the `CitySampleCookedEditor.Target.cs` file. It’s worked for me.

Refer to: [The CitySample project is not generated .sln - #4 by WATY22461](https://forums.unrealengine.com/t/the-citysample-project-is-not-generated-sln/1343145/4)

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