# Targets with a unique build environment cannot be built with an installed engine.

**URL:** <https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, editor, CPP, question\
**Created:** [October 30, 2023, 9:15pm UTC](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217 "2023-10-30T21:15:40Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [December 15, 2023, 3:57pm UTC](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217/3 "2023-12-15T15:57:56Z")

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In the case of City Sample and UE 5.3.2 that line doesn’t exist in any .Target file and I even tried doing “BuildEnvironment = TargetBuildEnvironment.Shared;” in all .Target files and nothing changed, I still can’t generate the project files.

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