# Targets with a unique build environment cannot be built with an installed engine.

**URL:** <https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, editor, CPP, question\
**Created:** [October 30, 2023, 9:15pm UTC](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217 "2023-10-30T21:15:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Truksama](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Truksama](https://forums.unrealengine.com/u/Truksama)\
**Post date:** [December 1, 2023, 2:48pm UTC](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217/2 "2023-12-01T14:48:16Z")

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Hi, I followed the thread linked below when encountering the same issue, and it helped me resolve the issue.

> [@Generate Project files fails on Installed / Binary Build](https://forums.unrealengine.com/t/generate-project-files-fails-on-installed-binary-build/476677/4):
>
> In case someone else needs help resolving this: try commenting out “BuildEnvironment = TargetBuildEnvironment.Unique;” in the Target.cs file(s) of your project

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