Target offset based on actor's rotation

I’ve been struggling to create a an actor’s target that would be routed to the facing of the players pawn. The end goal was the have this event always target to the right or left of where the actor is facing forward. Any help on setting a blueprint target function to do this would be much appreciated.

The question is a bit vague but what I get is that you want to have an actor to the right or left of the player, facing the same direction as the player but offset by an amount?

I am looking for something to fill the “Target” component that would allow a projectile to aim at a predetermined angle right of the current pawns facing.