Hi everyone!
I’m digging my way into animation, and I’ve started with the third person tutorial from Epic games in order to do so (BP 3rd Person Game: Introduction | 01 | v4.8 Tutorial Series | Unreal Engine - YouTube).
After finishing that tutorial, I’d like to go a step further and add to a third person character the ability to pick up a weapon, which he would have in its right hip, and put it into its hand after an animation. This is what I’ve done so far:
Character blueprint:
Animation for getting the gun and putting it back:
So what I would like to do is to tell the character blueprint to detach the weapon from the hip at the moment when the animated hand reaches for the gun. Basically, I guess that would mean to change sockets at that precise moment. But I’m struggling with doing that, because at the moment I don’t know enough Blueprint scripting to get there. Any ideas or help on how to move forward with this one?
Thanks for the time to read this!