# Take Recorder - How to record specific Blueprint Components?

**URL:** <https://forums.unrealengine.com/t/take-recorder-how-to-record-specific-blueprint-components/2670470>\
**Category:** Character & Animation\
**Tags:** sequence-recording, unreal-engine, Blueprint, question\
**Created:** [October 31, 2025, 10:58am UTC](https://forums.unrealengine.com/t/take-recorder-how-to-record-specific-blueprint-components/2670470 "2025-10-31T10:58:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DTCharamel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DTCharamel](https://forums.unrealengine.com/u/DTCharamel)\
**Post date:** [October 31, 2025, 10:58am UTC](https://forums.unrealengine.com/t/take-recorder-how-to-record-specific-blueprint-components/2670470/1 "2025-10-31T10:58:21Z")

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When I add a Blueprint to my TakeRecorder it records every Component, but I only want it to Record the “Body” Component. Anyone know how I can change that?

 ![takerecorderblueprintcomponents](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/d/2/dd2a9b969b5c4ede90bf6c1707622501e46d7b6c.png)

 ![takerecorderblueprintcomponents_scenerecording](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/8/8/988c0baa2c89cf1547649315166159e7e299e577.png)

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**Author:** ![DTCharamel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DTCharamel](https://forums.unrealengine.com/u/DTCharamel)\
**Post date:** [November 3, 2025, 7:05am UTC](https://forums.unrealengine.com/t/take-recorder-how-to-record-specific-blueprint-components/2670470/2 "2025-11-03T07:05:49Z")

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And just for clarification, this is a MetaHuman I am recording.

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [November 3, 2025, 8:37pm UTC](https://forums.unrealengine.com/t/take-recorder-how-to-record-specific-blueprint-components/2670470/3 "2025-11-03T20:37:26Z")

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Hello there @DTCharamel!

Indeed, UE records all components from a bluprint by default. The best approach here would be to use your Metahuman actor itself as a source, then disable every other part from it, except the Body, which is your target for recording.

 ![UnrealEditor_dmOudYsI7i](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/c/accbf0d5adfe9acac36375d37aa6cfa3b27dffbd.png)
