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Take over Wheeled Vehicle Player Controller with Level Sequence

For a cutscene I would like to animate a wheeled vehicle that is usually controlled by my player controller. How would I disable my controller from receiving input and get its position controlled by the level sequence instead? The Ui on my controller should still be visible, by the way, and would still like to use the camera that’s in the Vehicles Blueprint. Dose anybody happen to have any ideas how this might be done?
Any component inside my actor will move according to the sequence but not the vehicle mesh and children of it.

I think this goes to taste.

I have all my movmeent nodes preceded by a boolean check for “can move”.
whenever I want to take over for player I just toggle that bool and do whatever…