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Tag static parallel meshes to reduce baking seams
Development
Rendering
seams
,
Lightmass
,
Static-Meshes
,
baking
,
question
,
unreal-engine
,
Lighting
VictorBurgos
(VictorBurgos)
May 4, 2016, 5:56pm
7
I did…what am I looking for? I don’t a post from you.
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