Hi,
I’m getting the above error with the following code:
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "EffigyGameMode.h"
#include "EffigyHUD.h"
#include "EffigyCharacter.h"
#include "UObject/ConstructorHelpers.h"
#include "ItemVaccine.h"
#include "MarkerItemSpawnpoint.h"
#include "Runtime/Engine/Classes/Engine/World.h"
AEffigyGameMode::AEffigyGameMode() : Super()
{
// set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/FirstPersonCPP/Blueprints/FirstPersonCharacter"));
DefaultPawnClass = PlayerPawnClassFinder.Class;
// use our custom HUD class
HUDClass = AEffigyHUD::StaticClass();
}
void AEffigyGameMode::BeginPlay()
{
/*FActorSpawnParameters SpawnInfo;
GetWorld()->SpawnActor<AItemVaccine>(FVector(326.0f, 3.5f, 233.0f), FRotator(0.0f, 0.0f, 0.0f), SpawnInfo);*/
TArray<AMarkerItemSpawnpoint*> item_spawnpoints;
for (TActorIterator<AMarkerItemSpawnpoint> spawnpoint_iterator(GetWorld()); spawnpoint_iterator; ++spawnpoint_iterator)
{
item_spawnpoints.Push(*spawnpoint_iterator);
}
}