I am working on a webcomic, and my first step is to get my base characters from Blender to UE4. They are uv mapped, with overlapping uvs, each one on a different material because I want to have a high quality texture on each model. (There will be times I need closeups and it will simply look better.) I was told that UE4 will handle it. Anyhow, I was referred to mixamo, who I downloaded once before, when I first started here, and noticed the site uses the T pose upon uploading. My characters use http://www.manuelbastioni.com/manuellab.php with a modified A pose and I still have the base forms so I can redo them and transfer the uvs. There are also shapekeys provided for expressions that I’m hoping will also transfer. I’ve done som searching and it’s been working for some but not others. I dont care if I have to load the morphs in one at a time, via objs, I want the expressions. Any way how flexible is the rig for UE4? Can it handle being moved into this position and not mess up the stock animations?
Here is the male
Thanks for reading and have a great day.