Hey y’all!
So basically I’ve had this system for my character for quite a while, where I would have a “State machine” that would be linked with Enums to the corresponding Anim_BP.
That way I could declare e.g. that my character could not move left or right whilst in a specific state (in that animation), that my character would have a ‘bending knees’ animation before the actual jump animation in which the player couldn’t move, that my character_bp could line trace if there is a wall in front of it so this or that animation would be played etc.
Even though that system was incredibly helpful, it wasn’t really well thought out and I had a huge variety of bugs. So I would like to have some ideas of you!
Ideas about what kind of a system I could create, that would be similar to the one I mentioned. So a system where you can basically control what the Player could do while the Character was in a specific animation.
I’d really appreciate any kind of help!