I would like to create diagonally symmetrical MOBA heightmap.
My background is that I completely suck at photoshop, but have some knowledge about World Machine and UE4.
What would be the best approach to create such a map while having complete geometrical control over it?
- mask out the lanes to be able to texture it in the engine?
- lower the heightmap in the riverbed to not intersect with water plane?
- rise the heightmap to create unpassable jungle walls?
- how to quickly iterate over the map, make adjustments and easily import it to the engine?
What would be the best tools for this?
Thanks in advance