im still starting to learn UE4 and i decided to go with creating a paper 2D game. I have a few questions regarding how am i going to process sword fights.
I was thinking there are 2 ways to go about it but im not really sure which one i should use.
first is directly using a paperflipbook and just create a collision capsule but the thing is i dont want to take damage if i collide with an enemy just with his sword attack.
Q: is it possible to just spawn a collision capsule once the actor attacks?
second method is attaching another blueprint for sword into my enemy blueprint. but the problem is the animation might come a bit off since its a separate flipbook it might look awkward.
Q: how would i go about combo strikes? is there like a key press counter that can trigger a different attack?
thanks in advance.