I have a camera that’s parented to an animation playing inside of a blueprint. Essentially the camera is moving along a path. The animation plays; and the camera (from within the blueprint editor) appears to move along just fine.
Hey, there’s a node called “Set View Target with Blend”. It allows you to change cameras, just put in your Player Controller (accessed via the GetPlayerController node) into the Target slot, and the camera you want to see in the New View Target slot. To reset, you can just set the view target to the player controller!
Hey there, thank you for the reply. What you’ve described is the direction that I have started. There’s one thing I can’t figure out, and that’s how to reference the camera within the blueprint for the ‘New View Target’. I can’t seem to connect any nodes, even when trying to reference the blueprint>camera within the Level Editor.
Any advice for how to connect the ‘New view Target’ from the camera in the Blueprint? That’s where I’m stuck. Thank you!