Switching from split-screen to single-screen in runtime - doable ?

Is it possible to switch from split-screen to single-screen in run-time ?

Thanks beforehand

I believe the editor already does this automatically if a second player joins the game locally. I’m not sure you can manually toggle it on or off via Blueprints though.

I need to do it manually.

I think you might have to dig into the code for that. There’s a couple splitscreen related functions here:

never seen this ?Unreal Engine, Runtime Splitscreen Toggle - UE4U.XYZ - YouTube
-m

A nice one, but C++ ? :confused:

I was hoping for something BP-only.