Switching cameras

I’ve always admired those games that allow you to chose your camera angle. Say between 3rd person and 1st person, or a little above and behind, ect. It allows for quick look at things, if someone happens to like 1st person (I don’t) or for whatever reason. I understand that I would have to add cameras to the 3PC (3rd Person Character) but how would I switch between the cameras? I know how to keybind, that’s no biggie. Would a post processing volume work on just one camera for a nifty effect?

Thanks!

I’m not sure if this is what you meant or not, but I think it should be able to help with the actual switching between cameras.

https://wiki.unrealengine.com/Camera_Switching_in_Blueprints

As for adding an effect with a post-processing volume, I don’t know for certain, but it seems like there’s some kind of post process component. Either way, the best way to find out is to try it, I’d think.

thanks! I’m sure I can adapt that blueprint to be two or more cameras attached the the character, but in order to be a true 1st character camera I would have to set the yaw on the character if I set it to the head. I’m sure youve given me enough to figure it out. :slight_smile: Thanks