Switching camera between pawns


I have concept which I need to start implementing, but frankly I dont know which route should I take. The game is a 3d tactical space simulator, where the player/pawn is a ship, with **no AI logic to it.** I would like to allow the players to focus on other actors with the camera, so that they can see what they are shooting at. I tried to implement the ability to controll 2 pawns with the same playercontroller, and it didnt worked out. I tried making pawn with just a camera, but then I couldn`t control the ship. Anyone have an another solution?