I’m trying to create a Top Down Game in which I have a stationary camera looking down on the playing field and several pawns. The player should be able to select/switch pawns. I am able to Possess any desired pawn through keyboard events using the level blueprint. This is rather impractical as I will have about 15-25 pawns in the game.
I have found many tutorials online that describe how to switch between characters, all of those describe it from a 1st person perspective using the 1st person character BP to accomplish this. I have not been able to adopt this into my BPs.
My ideal case scenario would be to possess just by moving the mouse over the pawn, less ideal but still interested if anybody has suggestions would be to click on the pawn or select via UMG. Clicking on the pawn is less desirable as I am drawing the path of my pawn out and the click event is likely mess up the drawing event.
I hope this makes sense and that somebody has some ideas on how to approach this. Any hints, tips, links or any other kind of help is appreciated.